That Car Game (Prototype)
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Devlog
- March 05, 2018 by Albert#gamedev, #devlog, #thatcargame, #hovercars, #cars, #racingI got overly accustomed to my protocar so I explored the possibility of different kinds of cars in the game. Have to say those hover cars are difficult to handle but extremely fun to play with... Continue reading
- February 25, 2018 by Albert#devlog, #cars, #carphysics, #unity3d, #blender3d, #drifting, #indiegame, #gamedevelopmentHello! After setting up the handling system I finally was able to punch the visuals. Just created a testing ground for all the fine tunning that is left. Also added a more iconic car for the game and... Continue reading
- February 22, 2018 by Albert#devlog, #cars, #improvedphysics, #unity3dWheelcolliders are super sensitive, it's soooo hard to make them drift but at the same time maintain stability or maybe I'm missing something. Meanwhile, I can share my really slow improvement in the... Continue reading