Transferring to 3D - First test
That Car Game (Prototype) » Devlog
After 1 day of laborious research I finally created a stable car, those wheelcolliders sure are difficult to adjust but will give some awesome results with little coding. If you are also interested in car physics here are two excellent sources:
Theory behind car simulation (with examples and calculations)- http://phors.locost7.info/contents.htm
Stabilizing your car on Unity - https://forum.unity.com/threads/how-to-make-a-physically-real-stable-car-with-wh...
That Car Game (Prototype)
Drifting Precision Action (2018)
More posts
- 3D - Floating cars!Mar 05, 2018
- 3D - Testing groundFeb 25, 2018
- 3D - Improved handling + nice informative video about car physics simulationFeb 22, 2018
- Concept - First set of levelsFeb 18, 2018
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